Portfolio

Flutter x Ultra Wideband

Flutter x Ultra Wideband

Details In my master’s thesis, I developed a Flutter plugin that enables the use of native UWB frameworks: Android Core-Ultra Wideband and Apple Nearby Interaction. It also integrates out-of-band mechanisms such as Google Nearby Connections and Apple Multipeer Connectivity to find nearby devices and exchange configuration parameters. The aim of the prototype is to provide

Enterprise Bubbles

Enterprise Bubbles

Details Enterprise Bubbles was implemented over three sprints in an agile lecture with Sybit and Flotteladen. The two companies acted as product owners and provided their input. The application is used to map the interests and experiences of developers in a company in the form of a knowledge graph. Each user can belong to several

Wayward

Wayward

Details The game idea is strongly inspired by „The Binding of Isaac“, a randomly generated action RPG shooter with roguelike elements. An important point in the development was therefore that the levels can be randomly generated. The RPG elements are expressed through the player’s stats, which can be improved with the help of items. The

Space Station

Space Station

Details This is a student project done with @ShadrachPatrick for the „Audio and Image Formats“ lecture. It’s a walking simulator to explore a space station with different sounds effects, like ambiant, static or dynamic sounds. The goal of this project was to use 5.1 audio channels in Unity3D to create a surround sound experience.

Messagebox

Messagebox

Details Messagebox is heavily inspired by Lovebox. You can send a nice message to a person via a Web-App. Once the Messagebox of the recipient receives your message, the little heart in front of the box starts rotating few times by a servo motor. After the recipient opens his/her Messagebox, the message is shown on

Park System

Park System

Details Parking System is a student project that is split in three parts. A mobile app to show available parking garages nearby, a Raspberry Pi as parking ticket machine and REST-API backend. Mobile App With the mobile app you can search nearby parking garages, see how many parking spaces are available or pay your parking

Stay Alive

Stay Alive

Details Stay Alive is a single-player, round based Oculus VR game written in C# and Unity game engine. The main goal of this game is to stay alive as long as possible. During the game, the player stands in the middle of the graveyard (map) while zombies randomly spawn and rush towards him. The player