Details The game idea is strongly inspired by „The Binding of Isaac“, a randomly generated action RPG shooter with roguelike elements. An important point in the development was therefore that the levels can be randomly generated. The RPG elements are expressed through the player’s stats, which can be improved with the help of items. The
Details This is a student project done with @ShadrachPatrick for the „Audio and Image Formats“ lecture. It’s a walking simulator to explore a space station with different sounds effects, like ambiant, static or dynamic sounds. The goal of this project was to use 5.1 audio channels in Unity3D to create a surround sound experience.
Details Stay Alive is a single-player, round based Oculus VR game written in C# and Unity game engine. The main goal of this game is to stay alive as long as possible. During the game, the player stands in the middle of the graveyard (map) while zombies randomly spawn and rush towards him. The player
Details This was the first student project with a team of three people. The task was to create Battleship clone in Java without a game engine. It should also be possible to play together over network or against an AI. In addition, we would have to use the old GUI framework „Swing“. Nevertheless, we managed